
html5 with -Ddom (tilemap renderer) - link (loader bar is not disappeared after loading - it's OpenFl, not me :smiley:).html5 with -Dcanvas (tilemap renderer) - link.html5 with -Dwebgl (tilemap renderer) - link.For large texture images it is recommended to uncheck "embed" before export. Export notesĮmbedded textures is supported, hovewer it is not recommended to use them for large images. It is safe to use many renderers, but it will be better to reduce renderers count. In some cases you may need several renderers, for example some particles on background layer, than player sprite, than some particles over player sprite.
#Particle designer webgl ps3
Var ps3 = ParticleLoader.load("particle/ps3.plist")
#Particle designer webgl ps2
Var ps2 = ParticleLoader.load("particle/ps2.plist") Var ps1 = ParticleLoader.load("particle/ps1.plist")

If you have multiple particle systems (particle emitters), you should use only one renderer for them: var renderer = DefaultParticleRenderer.createInstance() See minimal example under samples/minimal for more info. Than load particle emitter config from file, and add loaded particle system to the renderer: var ps = ParticleLoader.load("particle/ist") įinally, call emit() where you need: ps.emit(stage.stageWidth / 2, stage.stageHeight / 2) Next, in code, create particle renderer and add it as child to container: var renderer = DefaultParticleRenderer.createInstance()

Latest development version: haxelib git zame-particles Usageįirst of all, append following to your project.xml:
#Particle designer webgl install
Stable version from haxelib: haxelib install zame-particles If you still use OpenFl 3.x, find older version under branch openfl3. If you use OpenFl from 4.x or 5.x, find you version under branch openfl4 (probably will work for 6.x and 7.x, but not tested). This version supports OpenFl 8 and later. haxelib git format Notes about earlier OpenFl versions Notes about Haxe 4.0.0 rc5įormat library should be installed from git (see #14).


